![]() It's nice to have all your units on good terrain, but if they are so spread apart that each can be attacked by twice as many units, the terrain advantage is generally negated, and you lose freedom of maneuver when enemy units penetrate your line. Positioning and using your zone of control to hold your positions and your territory are crucial for successful gameplay in Battle for Wesnoth.Ĭorrection: Terrain is important, but limiting the number of hexes the enemy can attack you from is a much better defensive method. Of course, exceptions are possible, but only under circumstances where they don’t bring a real risk or where you have no other choice. ![]() Ambushing from forests with elfs)Įxtremely important. One or two attacks extra might not be easy to achieve however if a lvl 2 is in a formation and can retreat for healing after being wounded or very easy if that lvl 2 is trying to attack anywhere where it can be surrounded.Īgain, there is no universal rule, shadows and ghosts can both be taken down by a single lvl 1 mage at day if it is lucky.ĬhefAlecs wrote:- How important is taking advantage of terrain? (i.e. ![]() 14 more hitpoints is the average amount of damage a typical melee unit will deal to an enemy on 40% terrain when resistances and ToD are not involved, thus a level 2 will generally take only a couple more attacks from lvl 1s to be destroyed than a lvl 1 would as long as conditions are 'typical' (and they almost never are). I will say however, that in general units scale as such lvl 1->lvl2 involves about 14-18 more hitpoints and a 50% boost to damage. What I think you are asking is how much do lower level units scare higher level ones and the answer is, again, it depends. How much does a honey badger care if an army of bees sting him while eating larvae? ![]()
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